For over 18 years I’ve designed and developed business-critical software, SaaS platforms, integrations, and automation systems across the marketing, payment, education, asset management, and business safety sectors.
My background is rooted in full-stack Microsoft development with a strong focus on database architecture, APIs, middleware, automation, and scalable business systems. I enjoy solving complex technical problems and designing practical, maintainable solutions that continue to evolve with the businesses using them.
Today my work spans modern .NET development, distributed services, API integrations, frontend applications, SQL Server optimisation, and AI-assisted engineering workflows. I currently work with technologies including .NET 8, Aspire, React, Node.js, Tailwind, Entity Framework, SQL Server, Azure DevOps, and modern AI tooling such as Claude Code and Copilot.
While AI is rapidly changing software development, I see it as an accelerator rather than a replacement for experienced engineering. Delivering reliable systems still depends on strong architecture, technical judgement, performance analysis, maintainability, and understanding real business requirements.
My experience includes:
SaaS platform development
database and API design
SQL Server optimisation and profiling
middleware and integration platforms
automation and data processing systems
payment gateway integrations
AI-assisted development workflows
frontend and backend application development
A dynamic, receptive and responsive ethical marketing company. What a breath of fresh air.
If you have problems understanding the data that you have, and how you can use it, then have a chin wag with one of the team and they will help point out some of the targets you should expect to obtain.
Merged multiple development branches of a webforms product, resolved over 150 feature/bug tickets and developed 3 new payment plans, receipt editing, Dropbox export and a new subscription plan manager and deployed all updates (C#, CSS, HTML, JS, Jquery, SQL, IIS). My role then moved to the online booking system developing web methods in C#, php, web api to SAAS end points, involving database design and new payment gateway processing.
I returned to Zeel feeling inspired after talking with their new lead developer who loved elegent software patterns, only to find that two weeks after joining he was moving on.
I originally started as a C# winforms developer for poker tournament software with some occasional overtime required for support, 6 months in and my role had turned into a full time technical support providing 24/7 cover, little or no development time and receiving 2am support calls, I am still grateful to have been offered a position back at Zeel Solutions, so I worked my notice and moved on.
After an interview that I felt I had blown, I had only had 4 proper interviews so it was not something that I'd become skilled at but I was given a Junior software development position, long hours but rewarding when solutions were found. Little did I know I was about to be thown some bait
I Graduated from Wolverhampton University with a first class degree in Computer Science (Games development). I handed my final project in on the Friday 8th May and started work at Pebble Learning on Monday the 11th May. No rest for the wicked!
I was successfull in finding a role with the National Merchant Buying Society to build on an existing content managment website in asp. Here I learnt both procedural and object coding but I also gained real world experience of how projects in a large company were started and seen through to the end when multiple departments are involved.
I had left a previous part time job due to being sent out on late deliveries and this caused me to miss some lectures so I managed to find some great work with a local sign company. This worked well as many of the jobs were repetative so I could think about the lecture notes whilst working, win win!
A good friend asked me to create a game level of his house, by now I understood about scale, BSP objects, static meshes, UV co ordinates and UVW Unwrap tools so after some thought I gave it a shot. more …
With my evening study as a qualifier I enrolled on a BSc (Hons) Computer Science (Games Development) course, I was confident at first but soon realised that there was a huge learning curve ahead.
I signed up for evening classes at Smethwich College to learn about image processing and 3D Studio Max as I wanted the ablity to create my own world objects and texture maps in game editors.
Unreal tournament was released on PC and it came with a level editor, even though it was hugely buggy I don't say this very often due to its stigma but, OMG! I think I lost a few months of my life with the Unreal Editor
Having worked on Saturday and Sunday markets for 2 years whilst at school, in May 1991 the opportunity arose to purchase the stall I was working on selling games. With a £1500 loan and plenty of time on my hands Computa Bitz was born, I was about to solve a huge problem I had 3 years previous when buying games for my Amstrad cpc 464
Whilst young and nieve, I thought it would be fun to build a kit car so I visited the Stoneleigh annual kit car show with a very good friend who was not working at the time. He agreed to help as he had far more experience with mechanics. Between us over 12 months be built the following from a very sorry looking Pontiac Fiero.
After the previous car, I said I'd never do it again. I'm still not sure how I was persuaded but it was a stupid idea and 5 years later this was the result. It went over budget by 5k and I could have sunk another 5k into it easily, so a costly learning curve. I still get excited by beautiful kits but I am reminded by this car of their ability to eat both time and money.
Toyota never released the MR2 GTS in the UK so I was forced to find an import from Japan (this meant it was still right hand drive). Like with anything you fall in love with, it's just impossible to explain how good this car is, its incredibly light, mindbendingly nimble and 204bhp (standard rev 2) with 220lbft of torque it really is eye blurringly fast around the welsh valleys.
My wife has wanted one of these since we first spotted the early version in 2005. They are not without their faults but the car has been reliable. The traction control is way to protective and basically says you'll never have any fun, if you do manage to get it sideway some how it then cuts all the power so you can't get it back in shape, my advice is just turn it off if you want any fun. Otherwise as a daily drive when the suns out it's great with the roof down, it has a nice raspy tone and it looks good when detailed.
Where to start. This was my daily drive for 18 months. It was very comfortable and the chassic does a good job to hide it's huge weight but that's about it! Obviously a Friday afternoon car.
I've saved the best fun till last, although the MR2 is right up there with this but the GT-Four wins because after a hard day at work on a wet cold rainy night the GT-Four won't try to kill you when it comes on boost in mid corner. This really is an awesome machine built in the 90's, fast enough to have fun at any speed and 4 wheel drive to keep you safe. I don't ever want to sell it.
Built for a 3D assignment.
Helped design a fireplace.
Helped to design another
Everyone tries a chess set
Made from over 20 unique pieces.
To heaven or hell?